How the Use of Digital Tools, Gamification and Artificial Intelligence Changes the Dynamics of Learning in the Field of Education

Authors

  • Kashif Lodhi Department of Management, Economics and Quantitative Methods. Universita`degli studi di Bergamo via dei Caniana 2, 24127 Bergamo (BG), Italy

Keywords:

Effects, digital technologies, gamification, artificial intelligence, education

Abstract

This paper examines the effects of digital technologies, gamification and artificial intelligence on interactions within learning environments in education. Questionnaires, surveys, interviews and observation data were collected from 300 participants comprised of educators and students in various institutions of learning. The survey revealed that the use of the tools is common with most of the participants claiming to use the tools on daily basis and held that the tools were useful in boosting student’s engagement and performance. Most respondents identified two factors, that is, gamification enhanced student engagement mainly through rewards and AI for its capacity to deliver more tailored learning. Studies showed that using these technologies was positively related to the uplift of learning performance. Analyzing various types of digital tools used in classes, it was concluded that selected virtual instruments demonstrate a high dependence on student engagement; at the same time, the factors affecting motivation reached their maximum value with the help of gamification. Moderate and statistically significant positive effects reflected from the AI on students’ performance, motivation and engagement. The results imply that the implementation of those technologies enriches the motivation and increases effectiveness of educational process but the further, especially in the sphere of AI-based real time feedback and individualized learning. Thus, this research will help to reveal the specifics of modern educational technologies that define new paradigms in teaching-learning process, as well as to outline the prospects and difficulties for their use in practice.

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Published

2024-11-25

How to Cite

Kashif Lodhi. (2024). How the Use of Digital Tools, Gamification and Artificial Intelligence Changes the Dynamics of Learning in the Field of Education. Zakariya Journal of Education, Humanities & Social Sciences, 2(2), 23–36. Retrieved from https://journals.airsd.org/index.php/zjehss/article/view/487

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Section

Articles